Added keyboard shortcuts for a number of menu commands (example: Ctrl-F now launches Freelancer) It can unzip multiple mod archives at once! You can now drag and drop mod archives (*.flmod files) onto the mod list control. When deactivating a mod that requires other mods to also be deactivated, FLMM prompts the user to continue Added a right-click menu to the mod list, which lets you open up that mod's folder and view some statistics Added more debugging information to XML parsing and "append" method error messages "append" (and thus "sectionappend" now works if the found section doesn't end with an empty line Made "append", "fileappend", and "sectionappend" methods the same (doesn't require any changes in mods) This is just v1.21 beta 11 with a few more bug fixes it is now stable enough to warrant moving out of beta-testing Fixed two bugs that slipped through: numTimes > 1 now works, and custom DLLs are now properly listed in freelancer.ini If it's not in there, or if you have any bug reports or suggestions, e-mail me at: (make sure you have "Freelancer", "Mod Manager", or "FLMM" in the subject to get past my junk mail filter!) If you have a question, look in the included FAQ document for your answer. Goto "Help\How do I." to find out how to make mods work with FLMM, whether you're an end-user who wants a non-compatible mod to work with FLMM, or a mod-maker who wants to make his mod work with FLMM. It also lets you download and install mods with one click from a web page, by use of a custom file format (). It backs up files before modifying them, and does three levels of error detection before activating a mod. Made a new up to date back-up with these characters included.Tired of all the effort it takes to apply mods? Freelancer Mod Manager changes all that by letting you instantly and easily activate and deactivate mods whenever you want. Thank you kindly for such a fast responce, and again sorry for the inconvenience. Whilst I did have a back-up of the majority of my characters, there was one profile I apparently didn't back-up. However, in trying to do so, rather than deleting the unwanted category, I accidentally deleted the accounts instead. As this was not my intent, I tried to figure out how to remove this new category. Reason for Restoration: I had bit of an accident where I tried to bulk move some of my profile accounts from one category to another, but accidentally created a new category. Good afternoon to the admins, apologies for the inconvenience. New Character Name: due there are 7 ships in main, i made 2 accounts SDF-Transfer and SDF-Transfer II Now i am sad because my main account is in "Danger" or something. everything was fine, except he look for it, but don't bring me any code to move my chars to another account i have recently prepped so got bugged, i contacted to SlappyTheRoach via Discord but. but the game don't let me to log the account again. maybe i am exceeding 1.2B of credits in commodities or something is wrong. Īn HS>Member told me about having 7th ship in the account make this one breaks something. i try to restart it, but it seems the account got "freeze". Īll went good, i docked in gran vista orbital, and undock, everything went fine, i was trying to look for the spot of the BZ (never find it or the buoy was bugged) when i docked again, the game crashed. Reason for Restoration: I buy a ship, but due a needed for it, i place in my main account, it was running okay, i moved the SDF-Alessandra (A Core Battleship) to Omega48 to try on the Battlezone and see how it good is. Character Names: CR-Diana, Kisara, SDF-Macross, SDF-Nanosinx, SDF-Midoriko, SDF-Alessandra, Paimon
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